Q.Stage Class
Base stage class, responsible for managing sets of sprites.
Q.Stage
's aren't generally instantiated directly, but rather are created
automatically when you call Q.stageScene('sceneName')
Methods
add
-
components
Adds one or more components to an object. Accepts either a comma separated string or an array of strings that map to component names.
Instantiates a new component object of the correct type (if the component exists) and then triggers an addComponent event.
For example:
this.add("2d, aiBounce")
Returns the object to allow chaining.
Parameters:
-
components
String- comma separated list of components to add
Returns:
returns this for chaining purposes
debind
()
debind
is called to remove any listeners an object had
on other objects. The most common case is when an object is
destroyed you'll want all the event listeners to be removed
for you.
del
-
components
Removes one or more components from an object. Accepts the
same style of parameters as add
. Triggers a delComponent event
and and calls destroy on the component.
Returns the element to allow chaining.
Parameters:
-
components
String- comma separated list of components to remove
Returns:
returns this for chaining purposes
extend
-
className
-
properties
-
[classMethods]
Create a new Class that inherits from this class
Parameters:
-
className
String -
properties
Object- hash of properties (init will be the constructor)
-
[classMethods]
Object optional- optional class methods to add to the class
has
-
component
Simple check to see if a component already exists on an object by searching for a property of the same name.
Parameters:
-
component
String- name of component to test against
Returns:
isA
-
className
See if a object is a specific class
Parameters:
-
className
String- class to check against
off
-
event
-
[target]
-
[callback]
Unbinds an event. Can be called with 1, 2, or 3 parameters, each of which unbinds a more specific listener.
Parameters:
-
event
String- name of event
-
[target]
Object optional- optionally limit to a specific target
-
[callback]
Function optional- optionally limit to one specific callback
on
-
event
-
[target]
-
[callback]
Binds a callback to an event on this object. If you provide a
target
object, that object will add this event to it's list of
binds, allowing it to automatically remove it when it is destroyed.
Parameters:
-
event
String- name or comma separated list of events
-
[target]
Object optional- optional context for callback, defaults to the Evented
-
[callback]
Function optional- callback (optional - defaults to name of event on context
trigger
-
event
-
[data]
Triggers an event, passing in some optional additional data about the event.
Parameters:
-
event
String- name of event
-
[data]
Object optional- optional data to pass to the callback